- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
Patent holdings for IPC class A63F 13/44
Total number of patents in this class: 478
10-year publication summary
27
|
69
|
55
|
67
|
43
|
52
|
69
|
43
|
47
|
29
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Nintendo Co., Ltd. | 3001 |
53 |
Konami Digital Entertainment Co., Ltd. | 1833 |
51 |
Gree, Inc. | 704 |
28 |
Sony Interactive Entertainment Inc. | 5162 |
25 |
Supercell Oy | 302 |
17 |
Sony Interactive Entertainment LLC | 1946 |
15 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
14 |
Konami Amusement Co., Ltd | 73 |
13 |
BANDAI NAMCO Entertainment Inc. | 457 |
12 |
Electronic Arts Inc. | 1690 |
10 |
Kabushiki Kaisha Square Enix | 1252 |
10 |
Activision Publishing, Inc. | 701 |
9 |
COLOPL, Inc. | 272 |
7 |
Cygames, Inc. | 364 |
7 |
King.com Limited | 787 |
7 |
DeNA Co., Ltd. | 185 |
6 |
Trigger Global Inc. | 11 |
6 |
Samsung Electronics Co., Ltd. | 131630 |
5 |
Disney Enterprises, Inc. | 6012 |
5 |
Blizzard Entertainment, Inc. | 210 |
5 |
Other owners | 173 |